Monday, February 2, 2015
Stylized Set Element - Setting Up Master Photoshop File
With my Maya not supporting Ambient Occlusion mapping under Transfer Maps, and after several reports of fellow students about Maya crashing every time they tried to bake their Ambient maps, I decided to jump to the next lesson (not before I had watched the entire lesson about baking Ambient Occlusion maps). In this lesson we use Photoshop to make two texture files that will encompass all normals to project textures from a single material using two files (normal map for bump mapping, diffuse map for color). Without the diffuse map (aka Ambient Occlusion map), here is how the well looks with the bump mapping solely:
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