Saturday, January 31, 2015

Stylized Set Element - Finalizing Adjustments to Low-res Geometry

Softening the edges of the low-poly geometry.


Stylized Set Element - Adjusting Low-poly Geometry





Stylized Set Element - Modeling the Bucket and the Roof Support




Stylized Set Element - Modeling Details for Roof w/ Alternate Method

Instead of extruding and rotating the faces, we bevel the edges and adjust the vertex positions to get more unique tiles.


Stylized Set Element - Modeling Details for Roof




Stylized Set Element - Finalizing Details for High-poly Version of the Trees



Stylized Set Element - Defining High-level Details for First Tree Trunk


Stylized Set Element - Defining Low-poly Models for Trees



Stylized Set Element - Detailing the Bricks on the Floor

We match the volume of the low-poly floor with that of the high-poly and use the Sculpt Geometry tool to add credibility to the bricks!



Friday, January 30, 2015

Stylized Set Element - Finalizing the Well's Wall

The high poly floor is segmented and the sculpt geometry tool is used to bring diversity to the well's bricks.



Thursday, January 29, 2015

Stylized Set Element - "Troubleshooting"

As I progressed throughout the project, I noticed that the selected faces of objects did not become individual objects themselves when submitted to the Extract tool, as the video series' tutor suggested. After experimenting with various Mesh Tools, I found out that the Detach tool (Mesh Tools>Edge>Detach), when used before the Extract tool, allows the multiple faces to separate from one another, thus obtaining a result identical to that of the tutor.


Previous version:



Corrected version:

Thursday, January 15, 2015

Intro to Rig in Maya - Setting Up Elbow Controls

Before moving on to the finger and tail controls, we copy paste the knee controls and apply them to the elbows to guarantee the best control over the beaver's upper limbs!


Intro to Rig in Maya - Building the Arm Controls

Still on beaver controls, this time the arm (wrist) controls!


Intro to Rig in Maya - The Eye Controls

Setting up eye controls to for our beaver! Notice how his eyes follow the movement of the body as they stare at a given point!


Tuesday, January 13, 2015

Intro to Rig in Maya - Adding Controls to the Head and Neck

On this lesson we added controls to the head and neck by using the curve tool and orient constraints.


Intro to Rig in Maya - Establishing a Center-of-Gravity Control

Using the curve tool once again, along with parent constraint, to make a control that is superimposed to the pelvis and back controls!


Intro to Rig in Maya - Creating Torso Controls

Using CV Curve Tool and Orient Constraints to create torso controls!